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Channel: Answers for "How to get OnTriggerEnter working over a network"
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Answer by Owen Reynolds

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Looks like a standard trigger problem to me. Are you saying the "hello" doesn't even fire? Don't think OnTriggerEnter works "over a network" (what would that even mean?) and doesn't need to. It just checks for things on this machine. Suppose computer B sees player 2 move into a trigger. Maybe player 2 was spawned using Network.Instantiate. Maybe it's only moving because of automatic mirroring, using the network. Those are boring details to computer B. Player 2 still moved into the trigger, just like anything else.

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